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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -106,14 +106,14 @@ int daTaFence_c::CreateHeap() {
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return 1;
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}
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const dCcD_SrcGObjInf daTaFence_c::mCcDObjInfo = {
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DUSK_GAME_DATA const dCcD_SrcGObjInf daTaFence_c::mCcDObjInfo = {
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{0, {{0x0, 0x0, 0x0}, {0x400032, 0x11}, {0x0}}},
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{dCcD_SE_SWORD, 0, 0, 0, 0},
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{dCcD_SE_STONE, 0, 0, 0, 0},
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{0},
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};
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dCcD_SrcCyl daTaFence_c::mCcDCyl = {
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DUSK_GAME_DATA dCcD_SrcCyl daTaFence_c::mCcDCyl = {
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daTaFence_c::mCcDObjInfo,
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{
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{
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