Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -14,7 +14,7 @@
static daWdStick_HIO_c l_HIO;
dCcD_SrcSph daWdStick_c::mCcDSph = {daWdStick_c::mCcDObjInfo, {{{0.0f, 0.0f, 0.0f}, 4.0f}}};
DUSK_GAME_DATA dCcD_SrcSph daWdStick_c::mCcDSph = {daWdStick_c::mCcDObjInfo, {{{0.0f, 0.0f, 0.0f}, 4.0f}}};
daWdStick_HIO_c::daWdStick_HIO_c() {
field_0x04 = 60;
@@ -37,7 +37,7 @@ int daWdStick_c::CreateHeap() {
return mModel != 0 ? 1 : 0;
}
dCcD_SrcGObjInf const daWdStick_c::mCcDObjInfo = {
DUSK_GAME_DATA dCcD_SrcGObjInf const daWdStick_c::mCcDObjInfo = {
{0, {{0x200, 0, 0x1f}, {0xd8fbffff, 0x1f}, {0x0}}},
{dCcD_SE_NONE, 0, 0, 0, 0},
{dCcD_SE_NONE, 0, 0, 0, 4},