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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -64,11 +64,11 @@ void daPy_boomerangMove_c::initOffset(const cXyz* i_pos) {
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field_0x0 = 0;
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}
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daMidna_c* daPy_py_c::m_midnaActor;
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DUSK_GAME_DATA daMidna_c* daPy_py_c::m_midnaActor;
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s16 daPy_boomerangMove_c::m_dropAngleY;
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DUSK_GAME_DATA s16 daPy_boomerangMove_c::m_dropAngleY;
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s16 daPy_boomerangMove_c::m_eventKeepFlg;
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DUSK_GAME_DATA s16 daPy_boomerangMove_c::m_eventKeepFlg;
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int daPy_boomerangMove_c::posMove(cXyz* o_pos, s16* o_rotY, fopAc_ac_c* i_objActor, s16 i_rotStep) {
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daBoomerang_c* boomerang_p = daPy_py_c::getThrowBoomerangActor();
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