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https://github.com/TwilitRealm/dusklight
synced 2026-09-10 11:05:07 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -41,13 +41,13 @@ static bool padLockButton(s32 i_padNo) {
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}
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} // namespace
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type_tbl_entry dAttention_c::loc_type_tbl[3] = {
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DUSK_GAME_DATA type_tbl_entry dAttention_c::loc_type_tbl[3] = {
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{fopAc_attn_LOCK_e, fopAc_AttnFlag_LOCK_e},
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{fopAc_attn_TALK_e, fopAc_AttnFlag_TALK_e},
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{fopAc_attn_BATTLE_e, fopAc_AttnFlag_BATTLE_e},
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};
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type_tbl_entry dAttention_c::act_type_tbl[5] = {
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DUSK_GAME_DATA type_tbl_entry dAttention_c::act_type_tbl[5] = {
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{fopAc_attn_SPEAK_e, fopAc_AttnFlag_SPEAK_e},
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{fopAc_attn_CARRY_e, fopAc_AttnFlag_CARRY_e},
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{fopAc_attn_DOOR_e, fopAc_AttnFlag_DOOR_e},
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@@ -157,7 +157,7 @@ int dAttDraw_CallBack_c::execute(u16 param_0, J3DTransformInfo* transform) {
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return 1;
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}
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dAttDrawParam_c g_AttDwHIO;
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DUSK_GAME_DATA dAttDrawParam_c g_AttDwHIO;
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dAttention_c::dAttention_c(fopAc_ac_c* i_player, u32 i_padNo) {
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mpPlayer = i_player;
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@@ -339,7 +339,7 @@ dAttList_c* dAttention_c::getActionBtnXY() {
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return NULL;
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}
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int dAttention_c::loc_type_num = 3;
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DUSK_GAME_DATA int dAttention_c::loc_type_num = 3;
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int dAttention_c::chkAttMask(u32 i_type, u32 i_mask) {
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int i;
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@@ -375,13 +375,13 @@ static int check_event_condition(u32 i_attnType, u16 i_condition) {
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return false;
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}
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int dAttention_c::act_type_num = 5;
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DUSK_GAME_DATA int dAttention_c::act_type_num = 5;
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type_tbl_entry dAttention_c::chk_type_tbl[1] = {
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DUSK_GAME_DATA type_tbl_entry dAttention_c::chk_type_tbl[1] = {
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{fopAc_attn_CHECK_e, fopAc_AttnFlag_CHECK_e},
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};
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int dAttention_c::chk_type_num = 1;
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DUSK_GAME_DATA int dAttention_c::chk_type_num = 1;
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static bool attn_opt_hold = true;
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