Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -196,7 +196,7 @@ int dCamMapToolData::Set(s32 param_0, s32 roomNo, fopAc_ac_c* param_2, u16 param
return 0;
}
engine_fn dCamera_c::engine_tbl[] = {
DUSK_GAME_DATA engine_fn dCamera_c::engine_tbl[] = {
&dCamera_c::letCamera, &dCamera_c::chaseCamera, &dCamera_c::lockonCamera,
&dCamera_c::talktoCamera, &dCamera_c::subjectCamera, &dCamera_c::fixedPositionCamera,
&dCamera_c::fixedFrameCamera, &dCamera_c::towerCamera, &dCamera_c::rideCamera,