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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -196,7 +196,7 @@ int dCamMapToolData::Set(s32 param_0, s32 roomNo, fopAc_ac_c* param_2, u16 param
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return 0;
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}
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engine_fn dCamera_c::engine_tbl[] = {
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DUSK_GAME_DATA engine_fn dCamera_c::engine_tbl[] = {
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&dCamera_c::letCamera, &dCamera_c::chaseCamera, &dCamera_c::lockonCamera,
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&dCamera_c::talktoCamera, &dCamera_c::subjectCamera, &dCamera_c::fixedPositionCamera,
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&dCamera_c::fixedFrameCamera, &dCamera_c::towerCamera, &dCamera_c::rideCamera,
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