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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -8,11 +8,11 @@
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#include "d/d_com_inf_actor.h"
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#include <types.h>
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dComIfAc_info_c g_dComIfAc_gameInfo = {
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DUSK_GAME_DATA dComIfAc_info_c g_dComIfAc_gameInfo = {
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0, // field_0x0
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false, // mPause
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};
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dComIfGoat_info_c g_dComIfGoat_gameInfo = {
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DUSK_GAME_DATA dComIfGoat_info_c g_dComIfGoat_gameInfo = {
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NULL, // field_0x0
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};
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