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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -8,8 +8,8 @@
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#include "JSystem/JUtility/JUTDbPrint.h"
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#include "JSystem/JUtility/JUTReport.h"
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J3DPacket* l_drawPacketList[1000];
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int l_drawPacketListNum;
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DUSK_GAME_DATA J3DPacket* l_drawPacketList[1000];
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DUSK_GAME_DATA int l_drawPacketListNum;
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J3DPacket* dDbVw_setDrawPacketList(J3DPacket* i_packet, int i_bufferType) {
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if (i_packet == NULL) {
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