Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+6 -6
View File
@@ -1811,7 +1811,7 @@ int dDlst_shadowControl_c::setSimple(cXyz* param_0, f32 param_1, f32 param_2, cX
return 1;
}
TGXTexObj dDlst_shadowControl_c::mSimpleTexObj;
DUSK_GAME_DATA TGXTexObj dDlst_shadowControl_c::mSimpleTexObj;
void dDlst_shadowControl_c::setSimpleTex(ResTIMG const* i_timg) {
mDoLib_setResTimgObj(i_timg, &mSimpleTexObj, 0, NULL);
@@ -2027,15 +2027,15 @@ void dDlst_list_c::draw(dDlst_base_c** p_start, dDlst_base_c** p_end) {
}
}
dDlst_2DT2_c dDlst_list_c::mWipeDlst;
DUSK_GAME_DATA dDlst_2DT2_c dDlst_list_c::mWipeDlst;
GXColor dDlst_list_c::mWipeColor = {0, 0, 0, 0};
DUSK_GAME_DATA GXColor dDlst_list_c::mWipeColor = {0, 0, 0, 0};
u8 dDlst_list_c::mWipe;
DUSK_GAME_DATA u8 dDlst_list_c::mWipe;
f32 dDlst_list_c::mWipeRate;
DUSK_GAME_DATA f32 dDlst_list_c::mWipeRate;
f32 dDlst_list_c::mWipeSpeed;
DUSK_GAME_DATA f32 dDlst_list_c::mWipeSpeed;
void dDlst_list_c::wipeIn(f32 i_wipeSpeed, GXColor& i_wipeColor) {
mWipe = true;