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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -2187,4 +2187,4 @@ int addBombCount(u8 i_bombType, u8 i_addNum) {
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return i_addNum;
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}
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u8* dEnemyItem_c::mData;
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DUSK_GAME_DATA u8* dEnemyItem_c::mData;
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