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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -14,7 +14,7 @@
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_lib.h"
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int dkWmark_c::m_nowID;
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DUSK_GAME_DATA int dkWmark_c::m_nowID;
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int dkWmark_c::create() {
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static cXyz wolfFootScale(1.1f, 1.0f, 0.6f);
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