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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -107,9 +107,9 @@ static u16 lightMaskData[8] = {
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GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, GX_LIGHT4, GX_LIGHT5, GX_LIGHT6, GX_LIGHT7,
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};
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dScnKy_env_light_c g_env_light;
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DUSK_GAME_DATA dScnKy_env_light_c g_env_light;
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Z2EnvSeMgr g_mEnvSeMgr;
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DUSK_GAME_DATA Z2EnvSeMgr g_mEnvSeMgr;
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#if DEBUG
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dKankyo_HIO_c g_kankyoHIO;
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