Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -107,9 +107,9 @@ static u16 lightMaskData[8] = {
GX_LIGHT0, GX_LIGHT1, GX_LIGHT2, GX_LIGHT3, GX_LIGHT4, GX_LIGHT5, GX_LIGHT6, GX_LIGHT7,
};
dScnKy_env_light_c g_env_light;
DUSK_GAME_DATA dScnKy_env_light_c g_env_light;
Z2EnvSeMgr g_mEnvSeMgr;
DUSK_GAME_DATA Z2EnvSeMgr g_mEnvSeMgr;
#if DEBUG
dKankyo_HIO_c g_kankyoHIO;