Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+4 -4
View File
@@ -32,7 +32,7 @@ static void dummy1(mDoExt_btkAnm* btk, cXyz& pos) {
dDbVw_drawLineOpa(pos, pos, color, 0, 0);
}
Quaternion ZeroQuat = {
DUSK_GAME_DATA Quaternion ZeroQuat = {
0.0f,
0.0f,
0.0f,
@@ -316,11 +316,11 @@ u32 dLib_getExpandSizeFromAramArchive(JKRAramArchive* i_aramArchive, char const*
return uVar1 > uVar5 ? uVar1 : uVar5;
}
OSTime dLib_time_c::m_diffTime;
DUSK_GAME_DATA OSTime dLib_time_c::m_diffTime;
OSTime dLib_time_c::m_stopTime;
DUSK_GAME_DATA OSTime dLib_time_c::m_stopTime;
bool dLib_time_c::m_timeStopped;
DUSK_GAME_DATA bool dLib_time_c::m_timeStopped;
OSTime dLib_time_c::getTime() {
if (!m_timeStopped) {