Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -337,7 +337,7 @@ f32 renderingAmap_c::getIconSize(u8 i_typeGroup) const {
return iconSize;
}
dMap_prm_res_s* dMap_HIO_prm_res_dst_s::m_res;
DUSK_GAME_DATA dMap_prm_res_s* dMap_HIO_prm_res_dst_s::m_res;
inline u8 twoValueLineInterpolation(u8 param_0, u8 param_1, f32 param_2) {
return ((f32)param_0 + (param_2 * ((f32)param_1 - (f32)param_0)));