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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -337,7 +337,7 @@ f32 renderingAmap_c::getIconSize(u8 i_typeGroup) const {
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return iconSize;
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}
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dMap_prm_res_s* dMap_HIO_prm_res_dst_s::m_res;
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DUSK_GAME_DATA dMap_prm_res_s* dMap_HIO_prm_res_dst_s::m_res;
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inline u8 twoValueLineInterpolation(u8 param_0, u8 param_1, f32 param_2) {
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return ((f32)param_0 + (param_2 * ((f32)param_1 - (f32)param_0)));
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