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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -659,7 +659,7 @@ void dRenderingFDAmap_c::postRenderingMap() {
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dComIfGp_getCurrentGrafPort()->setup2D();
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}
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dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
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DUSK_GAME_DATA dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
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void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) {
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s32 width = getDecorationLineWidth(p_line->field_0x1);
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