Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -659,7 +659,7 @@ void dRenderingFDAmap_c::postRenderingMap() {
dComIfGp_getCurrentGrafPort()->setup2D();
}
dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
DUSK_GAME_DATA dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) {
s32 width = getDecorationLineWidth(p_line->field_0x1);