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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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+15
-15
@@ -226,11 +226,11 @@ void dMapInfo_n::getFloorParameter(f32 param_0, s8* i_floorNo, f32* param_2, f32
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}
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}
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s8 dMapInfo_c::mNowStayFloorNo;
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DUSK_GAME_DATA s8 dMapInfo_c::mNowStayFloorNo;
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int dMapInfo_c::mNowStayRoomNo;
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DUSK_GAME_DATA int dMapInfo_c::mNowStayRoomNo;
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u8 dMapInfo_c::mNowStayFloorNoDecisionFlg;
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DUSK_GAME_DATA u8 dMapInfo_c::mNowStayFloorNoDecisionFlg;
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s8 dMapInfo_c::calcFloorNo(f32 param_0, bool i_chkMinMax, int i_roomNo) {
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f32 sp10;
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@@ -330,24 +330,24 @@ void dMapInfo_c::create() {
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void dMapInfo_c::remove() {}
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dDrawPath_c::layer_data* dMpath_c::mLayerList;
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DUSK_GAME_DATA dDrawPath_c::layer_data* dMpath_c::mLayerList;
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// these are needed for sinit, but its got reversed reg alloc?
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f32 dMpath_c::mMinX = FLT_MAX;
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DUSK_GAME_DATA f32 dMpath_c::mMinX = FLT_MAX;
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f32 dMpath_c::mMaxX = -FLT_MAX;
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DUSK_GAME_DATA f32 dMpath_c::mMaxX = -FLT_MAX;
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f32 dMpath_c::mMinZ = FLT_MAX;
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DUSK_GAME_DATA f32 dMpath_c::mMinZ = FLT_MAX;
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f32 dMpath_c::mMaxZ = -FLT_MAX;
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DUSK_GAME_DATA f32 dMpath_c::mMaxZ = -FLT_MAX;
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f32 dMpath_c::mAllCenterX;
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DUSK_GAME_DATA f32 dMpath_c::mAllCenterX;
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f32 dMpath_c::mAllCenterZ;
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DUSK_GAME_DATA f32 dMpath_c::mAllCenterZ;
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f32 dMpath_c::mAllSizeX;
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DUSK_GAME_DATA f32 dMpath_c::mAllSizeX;
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f32 dMpath_c::mAllSizeZ;
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DUSK_GAME_DATA f32 dMpath_c::mAllSizeZ;
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static bool data_80450E88;
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@@ -355,11 +355,11 @@ bool dMpath_c::isExistMapPathData() {
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return data_80450E88;
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}
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int dMapInfo_c::mNextRoomNo = -1;
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DUSK_GAME_DATA int dMapInfo_c::mNextRoomNo = -1;
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s8 dMpath_c::mBottomFloorNo = 127;
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DUSK_GAME_DATA s8 dMpath_c::mBottomFloorNo = 127;
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s8 dMpath_c::mTopFloorNo = -128;
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DUSK_GAME_DATA s8 dMpath_c::mTopFloorNo = -128;
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int dMpath_c::getTopBottomFloorNo(s8* i_topFloorNo, s8* i_bottomFloorNo) {
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if (isExistMapPathData()) {
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