Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -2862,7 +2862,7 @@ u8 dMenu_Collect3D_c::getMaskMdlVisible() {
return 2;
}
f32 dMenu_Collect3D_c::mViewOffsetY = -100.0f;
DUSK_GAME_DATA f32 dMenu_Collect3D_c::mViewOffsetY = -100.0f;
void dMenu_Collect3D_c::setupItem3D(Mtx param_0) {
GXSetViewport(0.0f, mViewOffsetY, FB_WIDTH, FB_HEIGHT, 0.0f, 1.0f);