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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -422,7 +422,7 @@ static f32 player_px;
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static f32 player_py;
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dMenu_Dmap_c* dMenu_Dmap_c::myclass;
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DUSK_GAME_DATA dMenu_Dmap_c* dMenu_Dmap_c::myclass;
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void dMenu_DmapBg_c::setCButtonString(u32 i_msgNo) {
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static u64 const c_tag[2] = {
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