Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -93,7 +93,7 @@ static dMenu_Fmap_c::process move_process[30] = {
&dMenu_Fmap_c::howl_demo3_move,
};
dMf_HIO_c* dMf_HIO_c::mMySelfPointer;
DUSK_GAME_DATA dMf_HIO_c* dMf_HIO_c::mMySelfPointer;
dMf_HIO_c::dMf_HIO_c() {
mMySelfPointer = this;
@@ -136,7 +136,7 @@ const char* dMenuFmap_getStartStageName(void* i_fieldData) {
return dComIfGp_getStartStageName();
}
dMenu_Fmap_c* dMenu_Fmap_c::MyClass;
DUSK_GAME_DATA dMenu_Fmap_c* dMenu_Fmap_c::MyClass;
dMenu_Fmap_c::dMenu_Fmap_c(JKRExpHeap* i_heap, STControl* i_stick, CSTControl* i_cstick,
u8 i_process, u8 i_regionCursor, u8 i_stageCursor, f32 i_stageTransX,