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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -93,7 +93,7 @@ static dMenu_Fmap_c::process move_process[30] = {
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&dMenu_Fmap_c::howl_demo3_move,
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};
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dMf_HIO_c* dMf_HIO_c::mMySelfPointer;
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DUSK_GAME_DATA dMf_HIO_c* dMf_HIO_c::mMySelfPointer;
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dMf_HIO_c::dMf_HIO_c() {
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mMySelfPointer = this;
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@@ -136,7 +136,7 @@ const char* dMenuFmap_getStartStageName(void* i_fieldData) {
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return dComIfGp_getStartStageName();
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}
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dMenu_Fmap_c* dMenu_Fmap_c::MyClass;
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DUSK_GAME_DATA dMenu_Fmap_c* dMenu_Fmap_c::MyClass;
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dMenu_Fmap_c::dMenu_Fmap_c(JKRExpHeap* i_heap, STControl* i_stick, CSTControl* i_cstick,
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u8 i_process, u8 i_regionCursor, u8 i_stageCursor, f32 i_stageTransX,
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