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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -505,7 +505,7 @@ void dMenu_FmapMap_c::_delete() {
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}
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}
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const dMfm_HIO_prm_res_src_s dMfm_HIO_prm_res_src_s::m_other = {30};
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DUSK_GAME_DATA const dMfm_HIO_prm_res_src_s dMfm_HIO_prm_res_src_s::m_other = {30};
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void dMenu_FmapMap_c::draw() {
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{ int unused; }
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