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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -656,7 +656,7 @@ void dMenu_save_c::_delete() {
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}
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typedef void (dMenu_save_c::*menuProcFunc)();
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menuProcFunc MenuSaveProc[62] = {
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DUSK_GAME_DATA menuProcFunc MenuSaveProc[62] = {
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&dMenu_save_c::saveQuestion,
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&dMenu_save_c::saveQuestion2,
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&dMenu_save_c::saveQuestion21,
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