Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -219,7 +219,7 @@ static BOOL dMw_isMenuRing() {
}
typedef void (dMw_c::*initFunc)(u8);
initFunc init_proc[] = {
DUSK_GAME_DATA initFunc init_proc[] = {
&dMw_c::key_wait_init,
&dMw_c::ring_open_init,
&dMw_c::ring_move_init,
@@ -258,7 +258,7 @@ initFunc init_proc[] = {
};
typedef void (dMw_c::*procFunc)();
procFunc move_proc[] = {
DUSK_GAME_DATA procFunc move_proc[] = {
&dMw_c::key_wait_proc,
&dMw_c::ring_open_proc,
&dMw_c::ring_move_proc,