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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -97,7 +97,7 @@ dMdl_c* dMdl_mng_c::entry(J3DModelData* i_modelData, u16 i_materialId, dKy_tevst
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return model;
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}
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dMdl_mng_c* dMdl_mng_c::m_myObj;
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DUSK_GAME_DATA dMdl_mng_c* dMdl_mng_c::m_myObj;
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void dMdl_mng_c::create() {
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m_myObj = JKR_NEW dMdl_mng_c();
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