Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -745,7 +745,7 @@ int dMsgFlow_c::getParam(u8* params) {
return *(BE(int)*)params;
}
queryFunc dMsgFlow_c::mQueryList[53] = {
DUSK_GAME_DATA queryFunc dMsgFlow_c::mQueryList[53] = {
&dMsgFlow_c::query005, &dMsgFlow_c::query001, &dMsgFlow_c::query002, &dMsgFlow_c::query003,
&dMsgFlow_c::query006, &dMsgFlow_c::query007, &dMsgFlow_c::query004, &dMsgFlow_c::query008,
&dMsgFlow_c::query009, &dMsgFlow_c::query010, &dMsgFlow_c::query011, &dMsgFlow_c::query012,
@@ -1730,7 +1730,7 @@ u16 dMsgFlow_c::query053(mesg_flow_node_branch* i_flowNode_p, fopAc_ac_c* i_spea
return ret;
}
eventFunc dMsgFlow_c::mEventList[43] = {
DUSK_GAME_DATA eventFunc dMsgFlow_c::mEventList[43] = {
&dMsgFlow_c::event000, &dMsgFlow_c::event001, &dMsgFlow_c::event002, &dMsgFlow_c::event003,
&dMsgFlow_c::event004, &dMsgFlow_c::event005, &dMsgFlow_c::event006, &dMsgFlow_c::event007,
&dMsgFlow_c::event008, &dMsgFlow_c::event009, &dMsgFlow_c::event010, &dMsgFlow_c::event011,