Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -425,7 +425,7 @@ static void dummyStrings() {
DEAD_STRING("");
}
dMsgObject_HIO_c g_MsgObject_HIO_c;
DUSK_GAME_DATA dMsgObject_HIO_c g_MsgObject_HIO_c;
int dMsgObject_c::_execute() {
field_0x4c7 = 0;