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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -425,7 +425,7 @@ static void dummyStrings() {
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DEAD_STRING("");
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}
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dMsgObject_HIO_c g_MsgObject_HIO_c;
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DUSK_GAME_DATA dMsgObject_HIO_c g_MsgObject_HIO_c;
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int dMsgObject_c::_execute() {
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field_0x4c7 = 0;
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