Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ bool hit_choice_pane(CPaneMgr* pane, f32 padding) {
#endif
typedef void (dMsgScrn3Select_c::*processFn)();
processFn process[] = {
DUSK_GAME_DATA processFn process[] = {
&dMsgScrn3Select_c::open1Proc, &dMsgScrn3Select_c::open2Proc, &dMsgScrn3Select_c::waitProc,
&dMsgScrn3Select_c::selectProc, &dMsgScrn3Select_c::changeProc, &dMsgScrn3Select_c::closeProc,
};