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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -28,7 +28,7 @@ bool hit_choice_pane(CPaneMgr* pane, f32 padding) {
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#endif
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typedef void (dMsgScrn3Select_c::*processFn)();
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processFn process[] = {
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DUSK_GAME_DATA processFn process[] = {
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&dMsgScrn3Select_c::open1Proc, &dMsgScrn3Select_c::open2Proc, &dMsgScrn3Select_c::waitProc,
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&dMsgScrn3Select_c::selectProc, &dMsgScrn3Select_c::changeProc, &dMsgScrn3Select_c::closeProc,
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};
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