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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -379,4 +379,4 @@ void dMsgUnit_c::setTag(int i_type, int i_value, TEXT_SPAN o_buffer, bool param_
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}
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#endif
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dMsgUnit_c g_msg_unit;
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DUSK_GAME_DATA dMsgUnit_c g_msg_unit;
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