Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -2,7 +2,7 @@
#include "d/d_particle_name.h"
u16 dPa_name::j_o_id[5] = {
DUSK_GAME_DATA u16 dPa_name::j_o_id[5] = {
ID_ZI_J_O_DIGTGA_A,
ID_ZI_J_O_DIGTGA_B,
ID_ZI_J_O_FIRE_A,
@@ -10,7 +10,7 @@ u16 dPa_name::j_o_id[5] = {
ID_ZI_J_O_KAGEROU,
};
u16 dPa_name::s_o_id[14] = {
DUSK_GAME_DATA u16 dPa_name::s_o_id[14] = {
dPa_RM(ID_ZI_S_O_FIRE2_A),
dPa_RM(ID_ZI_S_O_FIRE2_B),
dPa_RM(ID_ZI_S_O_KAGEROU2),
@@ -35,7 +35,7 @@ DUSK_CONST char* dPa_name::getName(u32 i_id) {
return jpaName[i_id];
}
DUSK_CONST char* dPa_name::jpaName[] = {
DUSK_GAME_DATA DUSK_CONST char* dPa_name::jpaName[] = {
"AK_JN_M_breakFaceRock00.jpa",
"AK_JN_M_breakGreatRock00.jpa",
"AK_JN_M_breakLittleRock00.jpa",