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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -2,7 +2,7 @@
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#include "d/d_particle_name.h"
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u16 dPa_name::j_o_id[5] = {
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DUSK_GAME_DATA u16 dPa_name::j_o_id[5] = {
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ID_ZI_J_O_DIGTGA_A,
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ID_ZI_J_O_DIGTGA_B,
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ID_ZI_J_O_FIRE_A,
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@@ -10,7 +10,7 @@ u16 dPa_name::j_o_id[5] = {
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ID_ZI_J_O_KAGEROU,
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};
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u16 dPa_name::s_o_id[14] = {
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DUSK_GAME_DATA u16 dPa_name::s_o_id[14] = {
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dPa_RM(ID_ZI_S_O_FIRE2_A),
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dPa_RM(ID_ZI_S_O_FIRE2_B),
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dPa_RM(ID_ZI_S_O_KAGEROU2),
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@@ -35,7 +35,7 @@ DUSK_CONST char* dPa_name::getName(u32 i_id) {
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return jpaName[i_id];
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}
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DUSK_CONST char* dPa_name::jpaName[] = {
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DUSK_GAME_DATA DUSK_CONST char* dPa_name::jpaName[] = {
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"AK_JN_M_breakFaceRock00.jpa",
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"AK_JN_M_breakGreatRock00.jpa",
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"AK_JN_M_breakLittleRock00.jpa",
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