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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -581,7 +581,7 @@ int dRes_info_c::setRes(JKRArchive* i_archive, JKRHeap* i_heap) {
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return rt >> 0x1F;
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}
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bool data_8074C6C0_debug;
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DUSK_GAME_DATA bool data_8074C6C0_debug;
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int dRes_info_c::setRes() {
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if (mArchive == NULL) {
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