Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+4 -4
View File
@@ -93,9 +93,9 @@ static OSTime resPreLoadTime1;
static dScnPly_preLoad_HIO_c g_preLoadHIO;
s8 dScnPly_c::pauseTimer;
DUSK_GAME_DATA s8 dScnPly_c::pauseTimer;
s8 dScnPly_c::nextPauseTimer;
DUSK_GAME_DATA s8 dScnPly_c::nextPauseTimer;
#if DEBUG
u8 dScnPly_c::debugPause;
@@ -1393,9 +1393,9 @@ static int phase_3(dScnPly_c* i_this) {
return cPhs_NEXT_e;
}
dScnPly_reg_HIO_c g_regHIO;
DUSK_GAME_DATA dScnPly_reg_HIO_c g_regHIO;
dScnPly_env_HIO_c g_envHIO;
DUSK_GAME_DATA dScnPly_env_HIO_c g_envHIO;
#if DEBUG
dScnPly_preset_HIO_c g_presetHIO;