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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -186,4 +186,4 @@ void dSvBit_HIO_c::init() {
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mTransformFlag = field_0x49d = dComIfGs_isEventBit(dSv_event_flag_c::M_077);
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}
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dSvBit_HIO_c g_save_bit_HIO;
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DUSK_GAME_DATA dSvBit_HIO_c g_save_bit_HIO;
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