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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -10,14 +10,14 @@
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#include "JSystem/J2DGraph/J2DOrthoGraph.h"
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typedef void (dScope_c::*initFunc)();
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initFunc init_process[] = {
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DUSK_GAME_DATA initFunc init_process[] = {
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&dScope_c::open_init,
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&dScope_c::move_init,
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&dScope_c::close_init,
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};
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typedef void (dScope_c::*moveFunc)();
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moveFunc move_process[] = {
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DUSK_GAME_DATA moveFunc move_process[] = {
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&dScope_c::open_proc,
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&dScope_c::move_proc,
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&dScope_c::close_proc,
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