Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -10,14 +10,14 @@
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
typedef void (dScope_c::*initFunc)();
initFunc init_process[] = {
DUSK_GAME_DATA initFunc init_process[] = {
&dScope_c::open_init,
&dScope_c::move_init,
&dScope_c::close_init,
};
typedef void (dScope_c::*moveFunc)();
moveFunc move_process[] = {
DUSK_GAME_DATA moveFunc move_process[] = {
&dScope_c::open_proc,
&dScope_c::move_proc,
&dScope_c::close_proc,