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https://github.com/TwilitRealm/dusklight
synced 2026-08-21 21:40:32 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -3,7 +3,7 @@
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#include "d/d_vibration.h"
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// Motor Shock patterns
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const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
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DUSK_GAME_DATA const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
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/* VIBMODE_S_CUSTOM */ {0, 0, 0x00000000},
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/* VIBMODE_S_POWER1 */ {0, 3, 0xC0000000},
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/* VIBMODE_S_POWER2 */ {0, 4, 0xE0000000},
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@@ -18,7 +18,7 @@ const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
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};
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// Camera Shock patterns
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const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
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DUSK_GAME_DATA const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
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/* VIBMODE_S_CUSTOM */ {0, 0, 0x00000000},
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/* VIBMODE_S_POWER1 */ {0, 3, 0xC0000000},
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/* VIBMODE_S_POWER2 */ {0, 4, 0xE0000000},
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@@ -33,7 +33,7 @@ const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
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};
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// Motor Quake patterns
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const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
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DUSK_GAME_DATA const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
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/* VIBMODE_Q_CUSTOM */ {0, 0, 0x00000000},
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/* VIBMODE_Q_POWER1 */ {1, 32, 0x10202020},
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/* VIBMODE_Q_POWER2 */ {1, 32, 0x42104208},
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@@ -47,7 +47,7 @@ const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
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};
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// Camera Quake patterns
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const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
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DUSK_GAME_DATA const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
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/* VIBMODE_Q_CUSTOM */ {0, 0, 0x00000000},
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/* VIBMODE_Q_POWER1 */ {1, 32, 0x10202020},
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/* VIBMODE_Q_POWER2 */ {1, 32, 0x42104208},
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@@ -60,7 +60,7 @@ const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
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/* VIBMODE_Q_HORSE */ {0, 27, 0x20201000},
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};
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const char* shock_names[VIBMODE_S_MAX] = {
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DUSK_GAME_DATA const char* shock_names[VIBMODE_S_MAX] = {
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"VIBMODE_S_CUSTOM",
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"VIBMODE_S_POWER1",
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"VIBMODE_S_POWER2",
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@@ -74,7 +74,7 @@ const char* shock_names[VIBMODE_S_MAX] = {
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"VIBMODE_S_FOR2D",
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};
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const char* quake_names[VIBMODE_Q_MAX] = {
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DUSK_GAME_DATA const char* quake_names[VIBMODE_Q_MAX] = {
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"VIBMODE_Q_CUSTOM",
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"VIBMODE_Q_POWER1",
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"VIBMODE_Q_POWER2",
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