Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+6 -6
View File
@@ -3,7 +3,7 @@
#include "d/d_vibration.h"
// Motor Shock patterns
const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
DUSK_GAME_DATA const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
/* VIBMODE_S_CUSTOM */ {0, 0, 0x00000000},
/* VIBMODE_S_POWER1 */ {0, 3, 0xC0000000},
/* VIBMODE_S_POWER2 */ {0, 4, 0xE0000000},
@@ -18,7 +18,7 @@ const vib_pattern dVibration_c::MS_patt[VIBMODE_S_MAX] = {
};
// Camera Shock patterns
const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
DUSK_GAME_DATA const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
/* VIBMODE_S_CUSTOM */ {0, 0, 0x00000000},
/* VIBMODE_S_POWER1 */ {0, 3, 0xC0000000},
/* VIBMODE_S_POWER2 */ {0, 4, 0xE0000000},
@@ -33,7 +33,7 @@ const vib_pattern dVibration_c::CS_patt[VIBMODE_S_MAX] = {
};
// Motor Quake patterns
const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
DUSK_GAME_DATA const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
/* VIBMODE_Q_CUSTOM */ {0, 0, 0x00000000},
/* VIBMODE_Q_POWER1 */ {1, 32, 0x10202020},
/* VIBMODE_Q_POWER2 */ {1, 32, 0x42104208},
@@ -47,7 +47,7 @@ const vib_pattern dVibration_c::MQ_patt[VIBMODE_Q_MAX] = {
};
// Camera Quake patterns
const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
DUSK_GAME_DATA const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
/* VIBMODE_Q_CUSTOM */ {0, 0, 0x00000000},
/* VIBMODE_Q_POWER1 */ {1, 32, 0x10202020},
/* VIBMODE_Q_POWER2 */ {1, 32, 0x42104208},
@@ -60,7 +60,7 @@ const vib_pattern dVibration_c::CQ_patt[VIBMODE_Q_MAX] = {
/* VIBMODE_Q_HORSE */ {0, 27, 0x20201000},
};
const char* shock_names[VIBMODE_S_MAX] = {
DUSK_GAME_DATA const char* shock_names[VIBMODE_S_MAX] = {
"VIBMODE_S_CUSTOM",
"VIBMODE_S_POWER1",
"VIBMODE_S_POWER2",
@@ -74,7 +74,7 @@ const char* shock_names[VIBMODE_S_MAX] = {
"VIBMODE_S_FOR2D",
};
const char* quake_names[VIBMODE_Q_MAX] = {
DUSK_GAME_DATA const char* quake_names[VIBMODE_Q_MAX] = {
"VIBMODE_Q_CUSTOM",
"VIBMODE_Q_POWER1",
"VIBMODE_Q_POWER2",