Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -742,7 +742,7 @@ static void fapGm_AfterRecord() {
fapGm_After();
}
BOOL isRecording = false;
DUSK_GAME_DATA BOOL isRecording = false;
static void duskExecute() {
dusk::menu_pointer::begin_game_frame();
@@ -851,7 +851,7 @@ void fapGm_Execute() {
#endif
}
fapGm_HIO_c g_HIO;
DUSK_GAME_DATA fapGm_HIO_c g_HIO;
void fapGm_Create() {
// unused, unknown purpose