Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -101,7 +101,7 @@ static int fopCam_Create(void* i_this) {
return ret;
}
leafdraw_method_class g_fopCam_Method = {
DUSK_GAME_DATA leafdraw_method_class g_fopCam_Method = {
(process_method_func)fopCam_Create, (process_method_func)fopCam_Delete,
(process_method_func)fopCam_Execute, (process_method_func)fopCam_IsDelete,
(process_method_func)fopCam_Draw,