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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -101,7 +101,7 @@ static int fopCam_Create(void* i_this) {
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return ret;
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}
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leafdraw_method_class g_fopCam_Method = {
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DUSK_GAME_DATA leafdraw_method_class g_fopCam_Method = {
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(process_method_func)fopCam_Create, (process_method_func)fopCam_Delete,
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(process_method_func)fopCam_Execute, (process_method_func)fopCam_IsDelete,
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(process_method_func)fopCam_Draw,
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