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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -61,7 +61,7 @@ int fpcNd_Execute(process_node_class* i_procNode) {
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return ret;
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}
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int g_fpcNd_type;
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DUSK_GAME_DATA int g_fpcNd_type;
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void* fpcNd_IsCreatingFromUnder(void* i_procNode) {
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if (i_procNode != NULL && fpcBs_Is_JustOfType(g_fpcNd_type, ((process_node_class*)i_procNode)->base.subtype) != FALSE)
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@@ -79,7 +79,7 @@ void* fpcNd_IsCreatingFromUnder(void* i_procNode) {
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return NULL;
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}
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BOOL g_fpcNd_IsCheckOfDeleteTiming = TRUE;
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DUSK_GAME_DATA BOOL g_fpcNd_IsCheckOfDeleteTiming = TRUE;
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int fpcNd_IsDeleteTiming(process_node_class* i_procNode) {
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if (g_fpcNd_IsCheckOfDeleteTiming == TRUE && fpcNd_IsCreatingFromUnder(i_procNode) != NULL) {
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@@ -124,7 +124,7 @@ int fpcNd_Create(process_node_class* i_procNode) {
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return ret;
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}
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nodedraw_method_class g_fpcNd_Method = {
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DUSK_GAME_DATA nodedraw_method_class g_fpcNd_Method = {
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(process_method_func)fpcNd_Create, (process_method_func)fpcNd_Delete,
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(process_method_func)fpcNd_Execute, (process_method_func)fpcNd_IsDelete,
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(process_method_func)fpcNd_Draw,
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