Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -61,7 +61,7 @@ int fpcNd_Execute(process_node_class* i_procNode) {
return ret;
}
int g_fpcNd_type;
DUSK_GAME_DATA int g_fpcNd_type;
void* fpcNd_IsCreatingFromUnder(void* i_procNode) {
if (i_procNode != NULL && fpcBs_Is_JustOfType(g_fpcNd_type, ((process_node_class*)i_procNode)->base.subtype) != FALSE)
@@ -79,7 +79,7 @@ void* fpcNd_IsCreatingFromUnder(void* i_procNode) {
return NULL;
}
BOOL g_fpcNd_IsCheckOfDeleteTiming = TRUE;
DUSK_GAME_DATA BOOL g_fpcNd_IsCheckOfDeleteTiming = TRUE;
int fpcNd_IsDeleteTiming(process_node_class* i_procNode) {
if (g_fpcNd_IsCheckOfDeleteTiming == TRUE && fpcNd_IsCreatingFromUnder(i_procNode) != NULL) {
@@ -124,7 +124,7 @@ int fpcNd_Create(process_node_class* i_procNode) {
return ret;
}
nodedraw_method_class g_fpcNd_Method = {
DUSK_GAME_DATA nodedraw_method_class g_fpcNd_Method = {
(process_method_func)fpcNd_Create, (process_method_func)fpcNd_Delete,
(process_method_func)fpcNd_Execute, (process_method_func)fpcNd_IsDelete,
(process_method_func)fpcNd_Draw,