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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -19,11 +19,11 @@
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#include <revolution/sc.h>
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#endif
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u8 mDoAud_zelAudio_c::mInitFlag;
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DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mInitFlag;
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u8 mDoAud_zelAudio_c::mResetFlag;
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DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mResetFlag;
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u8 mDoAud_zelAudio_c::mBgmSet;
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DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mBgmSet;
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void mDoAud_zelAudio_c::reset() {
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mBgmSet = false;
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@@ -31,7 +31,7 @@ void mDoAud_zelAudio_c::reset() {
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static mDoAud_zelAudio_c g_mDoAud_zelAudio;
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JKRSolidHeap* g_mDoAud_audioHeap;
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DUSK_GAME_DATA JKRSolidHeap* g_mDoAud_audioHeap;
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static mDoDvdThd_toMainRam_c* l_affCommand;
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