Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+4 -4
View File
@@ -19,11 +19,11 @@
#include <revolution/sc.h>
#endif
u8 mDoAud_zelAudio_c::mInitFlag;
DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mInitFlag;
u8 mDoAud_zelAudio_c::mResetFlag;
DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mResetFlag;
u8 mDoAud_zelAudio_c::mBgmSet;
DUSK_GAME_DATA u8 mDoAud_zelAudio_c::mBgmSet;
void mDoAud_zelAudio_c::reset() {
mBgmSet = false;
@@ -31,7 +31,7 @@ void mDoAud_zelAudio_c::reset() {
static mDoAud_zelAudio_c g_mDoAud_zelAudio;
JKRSolidHeap* g_mDoAud_audioHeap;
DUSK_GAME_DATA JKRSolidHeap* g_mDoAud_audioHeap;
static mDoDvdThd_toMainRam_c* l_affCommand;