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https://github.com/TwilitRealm/dusklight
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Fix errors for msvc
Use less strict compiler flags instead of modifying source code Add ugly defines so MSVC stops complaining about zero length arrays
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@@ -291,8 +291,8 @@ void FlagCloth_c::draw() {
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GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
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dKy_Global_amb_set(&mTevStr);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GXSetTevColor(GX_TEVREG0, (GXColor){0, 0, 0, 0xff});
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GXSetTevKColor(GX_KCOLOR0, (GXColor){0, 0, 0, 0xff});
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GXSetTevColor(GX_TEVREG0, COMPOUND_LITERAL(GXColor){0, 0, 0, 0xff});
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GXSetTevKColor(GX_KCOLOR0, COMPOUND_LITERAL(GXColor){0, 0, 0, 0xff});
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GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_KONST, GX_CC_TEXC, GX_CC_RASC, GX_CC_C0);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_4, GX_TRUE, GX_TEVPREV);
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