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Various alignments to debug + matching TUs (#2391)
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@@ -31,7 +31,7 @@ public:
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bool loadBgmWave(u32);
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bool isSceneExist() { return sceneExist; }
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int getCurrentSceneNum() const { return sceneNum; }
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int getCurrentSceneNum() { return sceneNum; }
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s8 getCurrentRoomNum() { return roomNum; }
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bool isInGame() const { return inGame; }
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void setInGame(bool i_inGame) { inGame = i_inGame; }
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