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https://github.com/TwilitRealm/dusklight
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tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312)
* d_a_tag_allmato almost done * d_a_swhit0 done * some SSystem cleanup * treesh done * swball done, some other rel cleanup
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@@ -7,7 +7,7 @@
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#include "SSystem/SComponent/c_list.h"
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#include "SSystem/SComponent/c_list_iter.h"
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#include "SSystem/SComponent/c_tree.h"
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#include "dolphin/types.h"
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#include <dolphin/types.h>
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/* 80266540-802665B4 0074+00 s=0 e=2 z=0 None .text
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* cTrIt_Method__FP21node_lists_tree_classPFP10node_classPv_iPv */
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@@ -16,8 +16,7 @@ int cTrIt_Method(node_lists_tree_class* tree, cNdIt_MethodFunc method, void* dat
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int i = tree->mNumLists;
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int ret = 1;
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while (i-- > 0) {
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int sub = cLsIt_Method(list++, method, data);
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if (sub == 0)
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if (cLsIt_Method(list++, method, data) == 0)
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ret = 0;
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}
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return ret;
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@@ -28,10 +27,13 @@ int cTrIt_Method(node_lists_tree_class* tree, cNdIt_MethodFunc method, void* dat
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void* cTrIt_Judge(node_lists_tree_class* tree, cNdIt_JudgeFunc judge, void* data) {
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node_list_class* list = tree->mpLists;
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int i = tree->mNumLists;
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void* pJudgeRet;
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while (i-- > 0) {
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void* pJudgeRet = cLsIt_Judge(list++, judge, data);
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pJudgeRet = cLsIt_Judge(list++, judge, data);
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if (pJudgeRet != NULL)
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return pJudgeRet;
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}
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return NULL;
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}
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}
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