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d_s_room / d_a_bg first pass
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@@ -32,6 +32,8 @@ public:
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J3DTexture* getTexture() const { return mTexture; }
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JUTNameTab* getTextureName() const { return mTextureName; }
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JUTNameTab* getMaterialName() const { return mMaterialName; }
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u16 getMaterialNum() const { return mMaterialNum; }
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bool isLocked() const { return field_0x1c == 1; }
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