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https://github.com/TwilitRealm/dusklight
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d_s_room / d_a_bg first pass
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@@ -17,6 +17,10 @@ class dBgW_Base : public cBgW_BgId {
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public:
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enum PushPullLabel {};
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enum PRIORITY {
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PRIORITY_0,
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};
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typedef s32 (*PushPull_CallBack)(cBgS_PolyInfo const&, fopAc_ac_c*, s16,
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dBgW_Base::PushPullLabel);
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@@ -91,6 +95,7 @@ public:
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bool ChkPushPullOk() const { return m_pushPull_Ok; }
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void SetRoomId(int id) { m_roomId = id; }
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bool ChkPriority(int prio) { return m_priority == prio; }
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void SetPriority(PRIORITY priority) { m_priority = priority; }
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private:
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/* 0x08 */ u8 m_priority;
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