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https://github.com/TwilitRealm/dusklight
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d_s_room / d_a_bg first pass
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@@ -1365,10 +1365,10 @@ int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInf
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}
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/* 8002D1AC-8002D25C 027AEC 00B0+00 0/0 0/0 1/1 .text dComIfGp_getMapTrans__FiPfPfPs */
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int dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle) {
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bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle) {
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dStage_Multi_c* multi = dComIfGp_getMulti();
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if (multi == NULL) {
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return 0;
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return false;
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}
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dStage_Mult_info* info = multi->mInfo;
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@@ -1377,12 +1377,12 @@ int dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angl
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*o_transX = info->mTransX;
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*o_transY = info->mTransY;
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*o_angle = info->mAngle;
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return 1;
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return true;
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}
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info++;
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}
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return 0;
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return false;
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}
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/* 8002D25C-8002D2AC 027B9C 0050+00 0/0 3/3 3/3 .text dComIfGp_getRoomCamera__Fi */
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