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Continued monkey work (monkey business if you will) - Monkey-related TUs (#2469)
* Initial work * Work on ori2 and others * Work on npc_ks_home * Work on npc_ks_demo_022 * Chugging through * Started on demo_camera * More demo_camera work * 51% equivalent * General cleanup * Fixed compile error in d_a_e_mk * Small d_a_e_mk fix * d_a_e_fs fix * PR cleanup * Started work on d_a_obj_sw * d_a_obj_sw work * Small fixes * d_a_obj_so work * d_a_obj_so almost equivalent and small work on d_a_npc_ks * Work on npc_ks_guide_00 * Work on guide functions * 80% matching * Almost have all functions worked on * All functions worked on * Initial d_a_npc_saru work * Tiny bit more work * daNpc_Saru almost matching * fixed array issue * obj_kago work * d_a_obj_kago almost matching * sare_npc brief fix * PR cleanup
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@@ -2443,10 +2443,10 @@ void dComIfGs_shake_kandelaar() {
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g_dComIfG_gameInfo.field_0x1ddfa = 1;
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}
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bool dComIfGs_shake_kandelaar_check() {
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bool check = false;
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int dComIfGs_shake_kandelaar_check() {
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int check = 0;
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if (g_dComIfG_gameInfo.field_0x1ddfa == 2) {
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check = true;
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check = 1;
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}
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return check;
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}
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