diff --git a/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp b/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp index 72a48007c0..3d064e33de 100644 --- a/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp +++ b/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp @@ -242,7 +242,7 @@ void J3DModelLoader::setupBBoardInfo() { J3DMaterial* mesh = mpModelData->getJointNodePointer(i)->getMesh(); if (mesh != NULL) { u32 shape_index = mesh->getShape()->getIndex(); - u16* index_table = JSUConvertOffsetToPtr(mpShapeBlock, + BE(u16)* index_table = JSUConvertOffsetToPtr(mpShapeBlock, (uintptr_t)mpShapeBlock->mpIndexTable); J3DShapeInitData* shape_init_data = JSUConvertOffsetToPtr(mpShapeBlock, diff --git a/src/d/actor/d_a_alink_swindow.inc b/src/d/actor/d_a_alink_swindow.inc index cf3593dfce..81c7a1ca18 100644 --- a/src/d/actor/d_a_alink_swindow.inc +++ b/src/d/actor/d_a_alink_swindow.inc @@ -40,6 +40,9 @@ void daAlink_c::setOriginalHeap(JKRExpHeap** i_ppheap, u32 i_size) { u32 var_r29 = 0x90; u32 var_r28 = 0x10; u32 size = ROUND(i_size, 16); +#if TARGET_PC + size *= 2; +#endif JKRHeap* parent = mDoExt_getGameHeap(); JKRExpHeap* heap = JKRExpHeap::create(size + (var_r29 + var_r28), parent, true); diff --git a/src/d/actor/d_a_player.cpp b/src/d/actor/d_a_player.cpp index f38fe15a3b..43646380b3 100644 --- a/src/d/actor/d_a_player.cpp +++ b/src/d/actor/d_a_player.cpp @@ -237,11 +237,7 @@ void* daPy_anmHeap_c::mallocBuffer() { return mBuffer; } -#if TARGET_PC void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, const char* name) { -#else -void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, const char* name) { -#endif u32 size; if (i_heapType == 4) { @@ -255,6 +251,9 @@ void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, con } else { size = 0xA0; } +#if TARGET_PC + size *= 2; +#endif char* tmpWork; mDoExt_transAnmBas* tmpTransBas; diff --git a/src/d/d_k_wmark.cpp b/src/d/d_k_wmark.cpp index 379b55f532..b93ab14211 100644 --- a/src/d/d_k_wmark.cpp +++ b/src/d/d_k_wmark.cpp @@ -6,6 +6,7 @@ #include "d/dolzel.h" // IWYU pragma: keep #include "d/d_k_wmark.h" +#include "dusk/memory.h" #include "JSystem/J3DGraphBase/J3DMaterial.h" #include "SSystem/SComponent/c_math.h" #include "d/actor/d_a_player.h" @@ -33,7 +34,7 @@ int dkWmark_c::create() { mColorType = this->parameters; } - mpHeap = mDoExt_createSolidHeapFromGameToCurrent(0x880, 0x20); + mpHeap = mDoExt_createSolidHeapFromGameToCurrent(HEAP_SIZE(0x880, 0x1100), 0x20); if (mpHeap != NULL) { JKRHEAP_NAME(mpHeap, "dkWmark_c::mpHeap"); J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Alink", 0x23); diff --git a/src/d/d_kankyo.cpp b/src/d/d_kankyo.cpp index a08e4a5642..b9262bab23 100644 --- a/src/d/d_kankyo.cpp +++ b/src/d/d_kankyo.cpp @@ -1,6 +1,7 @@ #include "d/dolzel.h" // IWYU pragma: keep #include "d/d_kankyo.h" +#include "dusk/memory.h" #ifdef __REVOLUTION_SDK__ #include #else @@ -1175,7 +1176,7 @@ static void undwater_init() { J3DModelData* modelData2 = (J3DModelData*)dComIfG_getObjectRes("Always", 0x1D); JUT_ASSERT(1867, modelData2 != NULL); - g_env_light.undwater_ef_heap = mDoExt_createSolidHeapFromGameToCurrent(0x600, 0x20); + g_env_light.undwater_ef_heap = mDoExt_createSolidHeapFromGameToCurrent(HEAP_SIZE(0x600, 0xC00), 0x20); JKRHEAP_NAME(g_env_light.undwater_ef_heap, "g_env_light.undwater_ef_heap"); if (g_env_light.undwater_ef_heap != NULL) { diff --git a/src/d/d_menu_window.cpp b/src/d/d_menu_window.cpp index 3e173049bd..e9131462c3 100644 --- a/src/d/d_menu_window.cpp +++ b/src/d/d_menu_window.cpp @@ -1507,7 +1507,11 @@ void dMw_c::checkMemSize() { OS_REPORT("memory check ===> diff ==> %d, start ==> %d, now ==> %d\n", diff, mMemSize, now_size); +#if TARGET_PC + if (diff > 0x40) { +#else if (diff > 0x20) { +#endif OSReport_Error("memory free error!!\n"); } mMemSize = 0; diff --git a/src/d/d_stage.cpp b/src/d/d_stage.cpp index 057bcdf4ff..f3cdfed17b 100644 --- a/src/d/d_stage.cpp +++ b/src/d/d_stage.cpp @@ -393,13 +393,7 @@ static void dummy1(dStage_roomControl_c* roomControl) { JKRExpHeap* dStage_roomControl_c::createMemoryBlock(int i_blockIdx, u32 i_heapSize) { #if TARGET_PC - // Cave of Ordeals crashes around floor 29 due to no free heap space - // Increasing the size here avoids that, though its ugly. maybe TODO a better fix - if (strcmp(dComIfGp_getStartStageName(), "D_SB01") == 0) { - u32 prev = i_heapSize; - i_heapSize *= 2; - DuskLog.warn("Doubling heap size for D_SB01... ({}) -> ({})", prev, i_heapSize); - } + i_heapSize *= 2; #endif if (mMemoryBlock[i_blockIdx] == NULL) { diff --git a/src/f_op/f_op_actor_mng.cpp b/src/f_op/f_op_actor_mng.cpp index 36217076bf..dca07f98ba 100644 --- a/src/f_op/f_op_actor_mng.cpp +++ b/src/f_op/f_op_actor_mng.cpp @@ -730,6 +730,9 @@ u8 var_r30 = fopAcM::HeapAdjustEntry; #endif u32 size = i_size & 0xFFFFFF; +#if TARGET_PC + size *= 2; +#endif bool result = fopAcM_entrySolidHeap_(i_actor, i_heapCallback, size); #if DEBUG fopAcM::HeapDummyCheck = var_r29;