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https://github.com/TwilitRealm/dusklight
synced 2026-08-17 04:31:37 -04:00
Misc Changes (#306)
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@@ -1,37 +1,18 @@
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//
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// Generated By: dol2asm
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// Translation Unit: d/com/d_com_inf_actor
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//
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/**
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* d_com_inf_actor.cpp
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* dolzel2 - Common Information For Actor
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*/
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#include "d/com/d_com_inf_actor.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Forward References:
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//
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extern "C" extern u8 g_dComIfGoat_gameInfo[4 + 4 /* padding */];
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//
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// Declarations:
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//
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/* ############################################################################################## */
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/* 80450610-80450618 000090 0008+00 0/0 1/1 0/0 .sdata g_dComIfAc_gameInfo */
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SECTION_SDATA extern dComIfAc_info_c g_dComIfAc_gameInfo = {
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0, 0,
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dComIfAc_info_c g_dComIfAc_gameInfo = {
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0, // field_0x0
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false, // mPause
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};
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/* 80450618-80450620 000098 0004+04 0/0 2/2 7/7 .sdata g_dComIfGoat_gameInfo */
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SECTION_SDATA extern u8 g_dComIfGoat_gameInfo[4 + 4 /* padding */] = {
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0x00,
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0x00,
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0x00,
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0x00,
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/* padding */
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0x00,
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0x00,
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0x00,
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0x00,
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dComIfGoat_info_c g_dComIfGoat_gameInfo = {
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0, // field_0x0
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};
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@@ -1591,7 +1591,7 @@ asm void dComIfGs_offZoneSwitch(int param_0, int param_1) {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dComIfGs_isZoneSwitch(int param_0, int param_1) {
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asm BOOL dComIfGs_isZoneSwitch(int param_0, int param_1) {
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nofralloc
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#include "asm/d/com/d_com_inf_game/dComIfGs_isZoneSwitch__Fii.s"
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}
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@@ -1631,7 +1631,7 @@ asm BOOL dComIfGs_isOneZoneSwitch(int param_0, int param_1) {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dComIfGs_isZoneItem(int param_0, int param_1) {
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asm BOOL dComIfGs_isZoneItem(int param_0, int param_1) {
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nofralloc
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#include "asm/d/com/d_com_inf_game/dComIfGs_isZoneItem__Fii.s"
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}
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@@ -1641,7 +1641,7 @@ asm void dComIfGs_isZoneItem(int param_0, int param_1) {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dComIfGs_isOneZoneItem(int param_0, int param_1) {
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asm BOOL dComIfGs_isOneZoneItem(int param_0, int param_1) {
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nofralloc
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#include "asm/d/com/d_com_inf_game/dComIfGs_isOneZoneItem__Fii.s"
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}
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