From c77ed40208aba72b7b42a92bef06192723984df6 Mon Sep 17 00:00:00 2001 From: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Date: Fri, 15 May 2026 01:52:53 -0400 Subject: [PATCH] Fix Backwalk Animation Speed Also make one of the other similar checks more concise --- src/d/actor/d_a_alink.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/d/actor/d_a_alink.cpp b/src/d/actor/d_a_alink.cpp index 498d3de173..8c82b5dc6c 100644 --- a/src/d/actor/d_a_alink.cpp +++ b/src/d/actor/d_a_alink.cpp @@ -7562,12 +7562,7 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) { f32 sp2C; f32 sp28 = mpHIO->mMove.m.mFootPositionRatio; BOOL sp24 = checkEventRun(); - BOOL sp20 = checkBootsMoveAnime(1); -#if TARGET_PC - if (dusk::getSettings().game.enableFastIronBoots) { - sp20 = FALSE; - } -#endif + BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots); f32 var_f29; @@ -8080,7 +8075,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) { daAlink_ANM var_r27; daAlink_ANM var_r29; - if (checkBootsMoveAnime(1)) { + if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) { mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed; var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame; var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;