From f75c7ddd79d86a45870c1f4f5ea67de84b3c937b Mon Sep 17 00:00:00 2001 From: gymnast86 Date: Tue, 1 Sep 2026 04:47:45 -0700 Subject: [PATCH] remove Savmem objects from intro cutscene --- .../generator/data/object_patches.yaml | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/mods/randomizer/generator/data/object_patches.yaml b/mods/randomizer/generator/data/object_patches.yaml index 56d4d4961d..c1b1a98365 100644 --- a/mods/randomizer/generator/data/object_patches.yaml +++ b/mods/randomizer/generator/data/object_patches.yaml @@ -589,6 +589,42 @@ F_SP104: # Faron Woods F_SP108: + # Room 0 - South Entrance + 0: + # Delete the savmem during the intro cutscene on layer 13 + - action: delete + name: Savmem + parameters: 0x0000FF00 + position: + x: -17150.0 + y: 2043.54736 + z: 7700 + angle: + x: 0x0062 + y: 0xFFFF + z: 0xFFFF + set id: 0xFFFF + layers: + - 13 + + # Room 1 - Faron Spring + 1: + # Delete the savmem during the intro cutscene on layer 13 + - action: delete + name: Savmem + parameters: 0x0000FF06 + position: + x: -21970.1992 + y: 634.335815 + z: -5970.08887 + angle: + x: 0x0062 + y: 0xFFFF + z: 0xFFFF + set id: 0xFFFF + layers: + - 13 + # Room 3 - Area near South Faron Woods Gate 3: # Patch the gate before the tunnel to respect the open/closed flag