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https://github.com/TwilitRealm/dusklight
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j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
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@@ -372,7 +372,7 @@ static void darwFilter(GXColor matColor) {
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GXPosition3s8(1, 0, -5);
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GXPosition3s8(1, 1, -5);
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GXPosition3s8(0, 1, -5);
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GXEnd();
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i_GXEnd();
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}
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#else
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#pragma push
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@@ -637,7 +637,7 @@ void mDoGph_drawFilterQuad(s8 param_0, s8 param_1) {
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GXTexCoord2s8(1, 1);
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GXPosition2s8(0, param_1);
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GXTexCoord2s8(0, 1);
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GXEnd();
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i_GXEnd();
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}
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/* 80009544-800095F8 003E84 00B4+00 0/0 1/1 0/0 .text create__Q213mDoGph_gInf_c7bloom_cFv
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@@ -762,9 +762,9 @@ static void drawItem3D() {
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dMenu_Collect3D_c::setupItem3D(item_mtx);
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setLight();
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j3dSys.setViewMtx(item_mtx);
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GXSetClipMode(GX_ENABLE);
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GXSetClipMode(GX_CLIP_DISABLE);
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dComIfGd_drawListItem3d();
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GXSetClipMode(GX_DISABLE);
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GXSetClipMode(GX_CLIP_ENABLE);
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j3dSys.reinitGX();
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}
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