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npc_kakashi done (#2651)
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@@ -805,7 +805,7 @@ static int daE_BI_Execute(e_bi_class* i_this) {
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a_this->attention_info.position.y += KREG_F(3) + 45.0f;
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f32 fVar1 = 0.0f;
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if (dComIfGp_checkPlayerStatus0(0, fopAcM_STATUS_UNK_800000)) {
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if (dComIfGp_checkPlayerStatus0(0, fopAcM_STATUS_UNK_0x80000)) {
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fVar1 = 100.0f;
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}
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