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npc_kakashi done (#2651)
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@@ -955,7 +955,7 @@ static void damage_check(e_sm2_class* i_this) {
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i_this->isPiece = TRUE;
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actor->speed.y = 20.0f + BREG_F(6);
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i_this->field_0xfd4 = 1;
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fopAcM_OffStatus(actor, fopAcM_STATUS_UNK_000100);
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fopAcM_OffStatus(actor, fopAcM_STATUS_UNK_0x100);
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}
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return;
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}
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